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- A PARENT'S/TEACHER'S GUIDE TO
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- M A T H C H A L L E N G E
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- ( Version 4.1 )
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- Just For Me Software, Inc.
-
- January 1, 1996
- TABLE OF CONTENTS
- -----------------
-
- Page
- Chapter Number
- ------- ------
-
-
- #1. OVERVIEW OF GAME 1
-
-
- #2. ADDITIONAL FEATURES OF GAME 1
-
-
- #3. MATH CHALLENGE SOFTWARE CONTENTS 2
-
-
- #4. USING THE "PARENT" PROGRAM 2
-
-
- #5. STARTING THE PROGRAM WITH THE "CHILD" 3
- COMMAND
-
- #6. ACCOMMODATING MORE THAN ONE CHILD 4
-
-
- #7. PC SOUND AND SOUND CARD OPTIONS 5
-
-
- #8. PROGRAM REGISTRATION 5
-
-
- #9. YOUR COMMENTS WOULD BE APPRECIATED 6
-
-
- #10. WARRANTY INFORMATION 7
-
-
- #11. COPYRIGHT NOTICE 7
-
-
- MATH CHALLENGE
- --------------
-
- Copyright 1991 - 1996 Just For Me Software, Inc.
-
- OVERVIEW OF THE GAME
- --------------------
- o Math Challenge is a game designed to assist children in
- learning their math tables. It provides a color, fun-
- filled environment that encourages youngsters to learn.
-
- o The rate of progress is individualized to match the pace
- of each student. In advance of student usage, a parent or
- teacher decides:
- -- what subject to test (e.g., addition, subtraction,
- etc.)
- -- how many problems to include in test
- -- what part of the math tables to include
-
- o The feedback given to that child is personalized by
- referencing the child's name in the text.
-
- o For added motivation, parents or teachers insert a code
- number that can be tied to some sort of reward. For
- example, we would allow our children to stay up and read
- another 15 minutes every night if they reached the code
- number.
-
- ADDITIONAL FEATURES OF THE GAME INCLUDE:
- ---------------------------------------
- o Enticing VGA graphics with true photographic quality,
- colorful animation, and interesting sound effects
-
- o Regular periodic encouragement for correct answers
- (including verbal response if sound card present)
-
- o Recall/retesting of all problems missed
-
- o Cute "storyboard" text personalized for your child (first
- and last name)
-
- o Full mouse support -- i.e., children can progress through
- entire program solely using the mouse
-
- o Rapid advancing through screens possible by using <ENTER>
- key or clicking the left mouse button
-
- o Ability to toggle sound on and off with <F5> key
-
- o Ability to "save progress" using <ESCAPE> key -- and
- return to game later
-
- - 1 - - 2 -
-
- o Ability to keep track of personalization data for up to
- seven children within one directory.
-
- o Ability to turn off photograph and personalized text
- sequences to enable timed math table testing.
-
- o On-screen help is available with the <F2> and <F3> keys if
- you forget the instructions while playing MATH CHALLENGE.
-
- MATH CHALLENGE SOFTWARE CONTENTS
- --------------------------------
- o Your Math Challenge program is completely contained on the
- one floppy disk provided. This disk include:
-
- -- program software for child usage
- -- software for parents to make selections with
- -- photographs/words/action sequences.
-
- We suggest that before you attempt to use your master
- floppy disk, make a back-up copy using a DOS DISKCOPY
- command.
-
- USING THE "PARENT" PROGRAM
- --------------------------
-
- o Parents, before starting , you may wish to input your test
- instructions by typing PARENT at the DOS prompt before
- your child starts.
-
- o Before returning to the DOS prompt, you will be asked to
- answer the following questions:
-
- -- File Number -- This allows you to store instructions
- for more than one child at a time. Use a different
- file number for each child that will be using the
- program. If only one child will be using the
- program, we suggest you use file number 1.
-
- -- Name (e.g., John Smith) -- Please be sure to enter
- both a first and last name separated by a space.
-
- -- Goal -- A number from 30 to 900 should be entered
- (200 is recommended). This determines what score you
- child must reach before the code number is revealed.
-
- -- Code Number -- Parents or teachers are asked to
- insert a code number. Successful completion of the
- program reveals the code number, which can then be
- used as justification for some sort of reward.
- - 3 -
-
-
- -- Test Type -- Please enter the type of testing that
- you would like your child to use -- e.g., addition,
- subtraction, multiplication, etc.
-
- -- High Number -- A number from 3 to 15 should be used.
- This is used to limit the size of numbers used. For
- example, when a child is first learning addition, by
- selecting a 5, the parent can ensure that the sum
- will not exceed 10 (i.e, 5 + 5).
-
- -- Sound Capabilities -- At this point, we need
- information about the sound capabilities of your
- computer. You can choose either 1.) No Sound, 2.)
- PC Sound, or 3.) PC Sound & Sound Card.
-
- If "3.) PC Sound & Sound Card" is selected, when the
- CHILD program is run, songs and verbal encouragement
- will be provided through your sound system. Some
- sounds, such as the acknowledgement of key presses,
- will also be provided through your PC speakers.
-
- When you select "3.) PC Sound & Sound Card", you will
- be asked whether you want to test the system. We
- recommend you do so the first time you run the
- PARENT program to confirm that our drivers are
- compatible with your sound card. If not, you will
- be asked to select "2.) PC Sound".
-
- o At any time after you leave the PARENT program, your
- instructions will remain intact. They are changed only by
- rerunning the PARENT program as described above.
-
- o Yes, you can turn off the computer and have your child
- come back the following day, the following week, etc.
- Your instructions will still remain in the computer.
-
- START THE PROGRAM WITH THE "CHILD" COMMAND
- ------------------------------------------
-
- o Your child starts the program by entering CHILD at the DOS
- prompt for the CHLLNG directory. i.e.,
-
- C:\CHLLNG> CHILD <ENTER>
-
- o This will automatically load the necessary pictures
- and personalized data needed by the CHILD program to run
- properly.
-
- - 4 -
-
- o From then on, it is a simple matter to follow the
- instructions. Whenever a math problem appears, be sure to
- enter the right number and then hit <enter>.
-
- o Numbers are entered using either of the following methods:
-
- 1.) Clicking the left mouse button while the arrow is
- over a number square on the screen, or
- 2.) Hitting one of the number keys on the keyboard.
-
- Be sure to either click on the enter square or hit the
- <ENTER> key after the correct number is shown on the
- screen.
-
- o If you accidentally enter the wrong number, the last digit
- can be erased by:
-
- 1.) Clicking the left mouse button while the arrow is
- over the BKSPC square on the screen, or
- 2.) Hitting the <BACKSPACE> key on the keyboard.
-
- o To minimize the likelihood of input mistakes, all keys are
- disabled while the CHILD program is running, with the
- exception of <number> keys, <backspace>, <escape>, and <F>
- function keys.
-
- o When using the "standard testing mode", pictures of
- animals will be displayed periodically with captions
- providing encouragement. To reduce their display time,
- simply hit <enter> or click the left mouse button after
- the caption appears.
-
- ACCOMMODATING MORE THAN ONE CHILD
- ---------------------------------
-
- o MATH CHALLENGE has the ability to store personalized data
- for up to seven children. This feature allows parent to
- use the same program for both younger and older children
- within the family.
-
- o When you initially call up the PARENT program, you will be
- asked to select a file number. Use a different file
- number for each child that will be using the program.
- If only one child will be using the program, we suggest
- you select file number 1.
-
- o Remember that changing instructions with PARENT for one
- file number (i.e., child) will not affect the
- personalization data for any other file number (or child).
- If you have five children, to personalize your
- instructions for each, you would have to run the PARENT
- - 5 -
-
- program five times, each time calling a different file
- number.
-
- o If possible, you might want to consider adding the
- CHILD program to a standardized menu you may be using.
- That way the child does not need to remember the base
- command or appropriate argument.
-
- o As simple as that! There is no need for your child to
- even be aware that there is a PARENT program in the CHLLNG
- directory.
-
- PC SOUND AND SOUND CARD OPTIONS
- -------------------------------
-
- o There are three different sound options available for MATH
- CHALLENGE:
- -- No Sound
- -- PC Sound Only
- -- PC Sound & Sound Card
-
- These options are selected from a menu within the PARENT
- program. To the extent described below, they can be
- modified by toggling sound (i.e., hitting <F5>) from
- within the CHILD program.
-
- o If "No Sound" is selected from the PARENT program, there
- will be no sound initiated when the CHILD program is run.
- If "PC Sound" is selected, songs will be played through
- the PC speakers when the CHILD program is run. Under both
- cases, it will be possible to toggle the PC Sound system
- on and off by hitting the <F5> function key.
-
- o If you select "PC Sound & Sound Card" from the PARENT
- program, songs and verbal encouragement/correction will be
- provided through your sound card system when the CHILD
- program is run. In such a case, it will be possible to
- toggle between "No Sound", "PC Sound", and "PC Sound &
- Sound Card" by hitting the <F5> function key.
-
- PROGRAM REGISTRATION
- --------------------
-
- We hope you enjoy MATH CHALLENGE. This is an unregistered
- copy of a shareware program.
-
- Just For Me Software, Inc. grants you permission to freely
- evaluate the usefulness of this program for 30 days.
- Furthermore, you are permitted to make copies of this program
- - 6 -
-
-
- and distribute it in its UNMODIFIED state provided no fee is
- charged. Otherwise, you must get written permission from the
- author to distribute copies of this program.
-
- To register your copy, please send a check or money order for
- $19.95 (payable in U.S. funds) to the following address:
-
- JUST FOR ME SOFTWARE
- P.O. Box 531
- Novi MI 48376
-
- When you register your copy of MATH CHALLENGE, you will also
- receive free, complimentary copies of the following:
-
- SIMPLE SIMON'S PHOTO SCRAMBLE - a fun, original mental
- challenge combining tile puzzles and pattern memorization.
-
- DOC DEFIANT - an original backgammon-like game that pits
- your child against a mad scientist trying to destroy Earth.
-
- DOC DEFIANT RETURNS - compete one more time against Doc
- Defiant's henchmen in a pattern memorization game.
-
- DOC DEFIANT'S FINAL CHALLENGE - crack the code sequence
- before Doc Defiant to thwart his evil intentions.
-
- Bottom line, this means you receive FIVE games for the price
- of one.
-
- YOUR COMMENTS WOULD BE APPRECIATED
- ----------------------------------
-
- Please also do not hesitate to write us at the above
- address if you have any questions or comments concerning
- MATH CHALLENGE.
-
- Alternatively, you can reach us on the Compuserve Information
- Service at User I.D. <71150,1305>.
-
- Registered users are entitled to unlimited mail and telephone
- support.
-
-
- - 7 -
-
- WARRANTY INFORMATION
- --------------------
-
- THIS SOFTWARE IS PROVIDED AS-IS. THERE ARE NO WARRANTIES,
- EXPRESSED OR IMPLIED.
-
- JUST FOR ME SOFTWARE, INC. DISCLAIMS ALL WARRANTIES RELATING TO
- THIS SOFTWARE, WHETHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT
- LIMITED TO ANY IMPLIED WARRANTIES OF MERCHANTABILITY AND
- FITNESS FOR A PARTICULAR PURPOSE, AND ALL SUCH WARRANTIES ARE
- EXPRESSLY AND SPECIFICALLY DISCLAIMED. NEITHER JUST FOR ME
- SOFTWARE, INC. NOR ANYONE ELSE WHO HAS BEEN INVOLVED IN THE
- CREATION, PRODUCTION, OR DELIVERY OF THIS SOFTWARE SHALL BE
- LIABLE FOR ANY INDIRECT, CONSEQUENTIAL, OR INCIDENTAL DAMAGES
- ARISING OUT OF THE USE OR INABILITY TO USE SUCH SOFTWARE EVEN
- IF JUST FOR ME SOFTWARE, INC. HAS BEEN ADVISED OF THE
- POSSIBILITY OF SUCH DAMAGES OR CLAIMS. IN NO EVENT, SHALL JUST
- FOR ME SOFTWARE, INC.'S LIABILITY FOR ANY DAMAGES EVER EXCEED
- THE PRICE PAID FOR THE LICENSE TO USE THE SOFTWARE, REGARDLESS
- OF THE FORM OF CLAIM. THE PERSON USING THE SOFTWARE BEARS ALL
- RISK AS TO THE QUALITY AND PERFORMANCE OF THE SOFTWARE.
- Some states do not allow the exclusion of the limit of
- liability for consequential or incidental damages, so the above
- limitation may not apply to you.
-
- This agreement shall be governed by the laws of the State of
- Michigan and shall inure to the benefit of Just For Me
- Software, Inc. and any successors, administrators, heirs and
- assigns. Any action or proceeding brought by either party
- against the other arising out of or related to this agreement
- shall be brought only in a STATE or FEDERAL COURT of competent
- jurisdiction located in Oakland County, Michigan. The parties
- hereby consent to in personam jurisdiction of said courts.
-
- COPYRIGHT NOTICE
- ----------------
-
- The software and this manual are copyrighted. All rights are
- reserved.
-
- Just For Me Software authorizes the owner to make a backup copy
- of the software for the sole purpose of protecting your
- investment from loss. You may not sell these disks or gives
- copies of them away to anyone else.
-
-
-
- Copyright 1996 Just For Me Software, Inc.
- P. O. Box 531
- Novi, MI 48376